2012年5月23日星期三

Diablo 3 weapons DPS calculation method introduced in brief

The value in diablo iii in internal are floating point, and many times that an integer or Diablo 3 Gold keep for two effective digital, in fact just in that round. In computing, program still retained the internal more effective a number. And for all the range value, random value is not limited to a range of integers, but any decimal are possible. Like harm 5 ~ 8, random number can get 5.31 or 6.77, the show for five or seven, but keep the floating-point values is internal.
The weapons can affect the DPS attribute has the following a few:
* add a few to Buy Diablo 3 Gold several of the direct damage or + min or + Max (currently only in the deputy, rings and necklaces found)
* add main attributes (force, sensitive, intelligence)
* add crit %
* add critical strike damage %
* add attack speed % (hereinafter referred to as the "body attack rate %")
And in a weapon, effective data are:
* weapon damage range, directly display on weapons, the numerical at present already contains the elements in the blue word weapons and physical damage
* weapon attack rate, directly display on weapons, round to two, already contains weapons on the blue word and attack rate %
Here some of the basic calculation:
0) weapon attack rate: single refers to in that the weapon attack speed
Weapon attack rate = weapons base attack rate... (1 + weapons blue word bonus atk.spd %)
1) weapons DPS: take weapon damage range of average, and then multiplied by the weapon attack rate
Weapons DPS = average damage weapons × weapon attack rate
2) DPH: is the weapon and the deputy, necklace, ring of the average of the total damage
DPH = weapon damage average + deputy average + two ring average + necklace average
3) dual wield attack rate: double the mechanism of left and right hands take turns, waving, and alternate attack, attack rate increased by 15%
The current of the hands of the attack rate = weapon attack rate... (1 + dw 15% + body attack rate % + passive attack rate corrected %)
4) single the panel DPS: DPS is DPH, attack rate and crit multiplied by factors such as by average.
List the panel DPS = DPH × weapon attack rate... (1 + body attack rate % + passive attack rate corrected %) x (1 + primary attribute / 100) x (1 + crit % × critical strike damage %) x (1 + passive damage corrections %)
5) dual wield panel DPS: double DPS the panel calculated now is fine.
Double the skills in swing, each with a left and right is respectively, so calculate a cycle.
Take time is left with a right once, but single faster than a few, because the double hold 15% faster.
Thus, a double DPS should equal the weighted synthesis (main hand DPH + deputy DPH) / (main hand interval time + deputy interval time), then multiplied by various amendments.
And on type = (the Lord DPH + vice DPH) / (1 / Lord speed + 1 / deputy speed) = (the Lord DPH + vice DPH) x the speed × vice speed / (the Lord speed + vice speed)
It is:
Double the DPS = [(the Lord DPH + vice DPH) x main weapon attack rate × vice weapon attack rate / (main weapon attack rate + vice weapon attack rate)]... (1 + dw 15% + body attack rate % + passive attack rate corrected %) x (1 + primary attribute / 100) x (1 + crit % × critical strike damage %) x (1 + passive damage corrections %)
6) skills: spell damage and DPH direct proportion, skills and attack speed is quick release
Skills average damage (not crit) = skills power xyz % × DPH... (1 + primary attribute / 100) x (1 + passive damage corrections %)

Source: http://wgtzone.blogspot.com/2012/05/world-of-warcraft-column-blizzard-will.html
http://wgtzone.blogspot.com/2012/05/world-of-warcrafts-general-article.html
http://wgtzone.blogspot.com/2012/05/how-to-judge-equipment-whether-it-is.html
http://wgtzone.blogspot.com/2012/05/blizzard-promise-will-do-whatever-we.html
http://thingking.site90.net/?p=40
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http://gwitems.webuda.com/?p=44
http://gwitems.webuda.com/?p=45
http://gwitems.webuda.com/?p=46
http://gwitems.webuda.com/?p=47

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