2012年5月23日星期三

World of warcraft: the disaster: the normalization of anger

The march of  diablo 3 buy gold the disaster information slowly continues, as we now know that soldiers and druids will see the change, the angry car mechanic to disaster. The anger will standardization of the coming changes the results, resulting in more continue to rise, not the original extreme and starved to death warriors and druids use low gear, and let anger management for soldiers and druids and high-end equipment insignificant.
Some people have been playing world of warcraft, for a long time may feel a little skpetical about these changes, as we recalled blizzard is trying to diablo3 gold normalize the anger burning crusade, but failed to achieve the desired results. However, this time is a promise is different, blizzard entertainment admitted that, the realization of the past is wrong, but they still feel that this concept is reasonable.
Below is the anger of specific changes will see disaster:
1) rage is no longer attack damage based on automatic generation. Instead, each automatic against provided a team number of anger, and will produce 50% off-hand weapon of anger the main hand do. The number is based on a constant formula based swing speed factors in weapons. This means that for the average should anger fast and slow weapon between. This constant formula is that we can easily increase anger, if they feel there is too low (or reduce it if too high). We also are implementing the following mechanics, it will still allow anger to improve at some level you improve gear.
If the attack is a critical strike, it will produce 200% of anger.
Haste will accelerate swing time for anger faster.
2) from the anger of the damage the will no longer is based on a standard of living character level, but will be based on the health of soldiers and druids. Again, there are a constant, multiplied by anger generation in order to allow for fine-tuning. This calculation ignore all damage reduction from armor, absorption, evasion, and pieces, or similar mechanism, and therefore improve your equipment will not reduce anger.

3) we will provide soldiers and druids and immediate source of anger. For example, the samurai Shouting is changing work more like the death knight ability winter Angle. Rather than battle shout consumer anger, it will generate anger, but have a short-term cooling time. Two classes will have other method can generate anger in emergency or bloodletting was angry, they have too much.

4) all of the "down a swing" attacks in disaster has been cleared. Heroic strike and Moore will instant fluctuation, the cost variable amount of anger. For example, imagine the heroic strike cost 10 to 30 in anger. You must have at least 10 anger with attack, but it will buy gold diablo 3 consume all available anger, up to 30. Any rage cost more than the minimum will lead to a more serious blow ability, and, in some cases to much more difficult. We will adjust ability, so, it usually is not a good idea to hit it, when you have low anger (unless all the others in some way in cooling) but become a more attractive button higher to anger.

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